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All you need to do is single out a creature that can hear you and is within 60 feet of you.
Bardic Inspiration 5E:- As a bonus action on your turn, start inspiring others by using music or moving words. Weapons: Hand Crossbows, Shortswords, Rapiers, Longswords, and plain weapons.
Skills: Choose three skills as per your wish. Tools: Any three musical instruments of your choice. Either an entertainer’s pack or a diplomat’s pack.
Any plain weapon, a Rapier, or a Longsword.Saves:- You can avoid fireballs by using Dexterity, but you won’t get many Charisma saving throws.
So, your Hit Points equal a combination of your Constitution modifier and 1d8 or 5 at every subsequent level.
Hit Points:- The Bard hit dice is 1d8 per Bard level, which is excellent! At the 1 st level, you get Hit Points equal to 8 added to your Constitution modifier. D&D 5E Bard Abilities, Skills, and Feats.